글
Come meet us at our
panel, Sunday at 2pm
on Sep. 1st (Pegasus)
Worthy of XCOMmunicationThe press materials for The Bureau like to stress that, for 2K Games, this is considered a brand new intellectual property. It says this, even though the game continues to cling to the XCOM name it originally begun development with. It says this with the sore memory of angry fan reaction to the first-person shooter this was originally going to be. Too afraid to establish itself as a full XCOM game, yet terrified of losing a recognizable brand name, The Bureau seems unwilling to commit itself to anything. This initial impression is justified within moments of playing the game, and it becomes clear just how much this game strives to compromise with half measures, never possessed of enough courage to go all the way with anything it does. Now a third-person shooter/real-time strategy hybrid, The Bureau is a game that has twisted and writhed in a desperate bid to please everybody. The game we're getting is the third version of a game that just doesn't know what it wants to be -- a sense of indecision and timidness that permeates its stink throughout the whole product. And yes, in this case, "product" is the best word to use. The Bureau: XCOM Declassified (PC [reviewed], PS3, Xbox 360) Declassified reboots the XCOM story with the foundation of the titular bureau in the 1950s, and an invasion by the alien Outsiders. William Carter finds himself unwittingly drafted into the ranks of the agency after surviving an encounter with the aliens, and exposing himself to a mysterious artifact that gives him fabulous secret powers. As Carter, players are supposed to draft recruits, undertake missions, and reclaim America from the Outsiders, though in practice it doesn't quite go down that way. The story is, to put it nicely, as boring as boring can get, and large sections of dialog make very little sense. Carter is little more than an outdated archetype, a grumbling misery with a store-bought tragic past and nothing remotely likable about him. His supporting cast are possessed of even less personality, while the Outsiders themselves are only slightly more compelling. The game pitifully attempts to throw dialog options to try and spice things up, but they are half-heartedly implemented in such a way that, in one scene, a hostile character devoted to his cause suddenly changes his mind after one or two sentences. Towards the end, the game attempts a cute fourth-wall breaking twist, along with a handful of "moral choice" contrivances, but by that point, so little has been narratively established, and there is no reason to care about anything that's happening. The Bureau is the kind of game that has realized certain storytelling devices work to surprise and delight the audience, but it doesn't knowwhy they work. The result is a game that comes off as cynical, and a little embarrassing, whenever it blatantly attempts to trick you into believing it's meaningful. The campaign itself is surprisingly shallow, with only a handful of optional messages and very limited customization options spread across an eight hour game that features almost as much back-and-forth walking between NPCs as it does actual combat. Though the game entices with a map of the United States, littered with hotspots and the promise of a strategic romp to take back the nation, the reality is an eight hour, fairly linear jaunt through repetitive missions with a handful of bonus stages. It would appear the groundwork was in place for something much more expansive and involved, but such things were abandoned for one reason or another. Each mission will involve the player character and two other agents. These agents take orders during battle, and belong to one of four classes -- Commando, Support, Recon, and Engineer, each with their own special abilities, leveling systems, and skill trees. In one of the few genuine nods to XCOM, if a field agent is killed in-mission, he's dead forever. Not a major problem when you can just make more of them between stages, but it's certainly an inconvenience to lose their level progress. In theory, The Bureau is a tactical shooter where players are constantly outflanking, outthinking, and outgunning the opposition. In practice, much of the early stages feel more like an escort mission than anything else, as players are forced to babysit weak and incompetent allies. With very little sense of self-preservation, and stripped of almost all autonomy, players aren't so much encouraged to take charge as they are forced to monitor their charges at all times. At level one, field agents are pitifully weak, unable to soak even a fraction of the damage that basic Outsider mooks can. They don't always follow orders correctly, and they're not afraid to dash headlong into an enemy rather than take a covered approach to a destination. Until they're fully leveled (if they you can keep them alive that long), they're more anchor than asset. Fortunately, the game becomes much more tolerable when Carter and his friends level up. Carter himself gains access to some genuinely cool abilities -- able to summon an Outsider Silicoid or support drone, brainwash targets into temporary defection, and heal his comrades -- while field agents all eventually get themselves some crucial powers, bringing automated turrets, protective shields, draining plasma fields and more into the battlefield. Allies sadly don't get any smarter, but eventually they can take a beating and dish out some fire of their own in return. Orders are given by pressing the "battle focus" button, which slows down time and allows characters to be commanded via a simple wheel of abilities and directions. Allies can be told to use abilities, mark targets, or move to locations. It's a nice idea on paper, but The Bureau's implementation leaves a lot to be desired. When telling allies to move to locations, or setting the target destination for an ability, players have to move a market to the desired area -- a marker that's restricted by walls, windows, ledges, and cover. Even if the character can carry out the command, they sometimes need to be moved or the order abandoned simply because the target marker couldn't be physically moved to the area by the player. You can't raise the marker over or through walls -- you have to ostensibly "walk" it to the destination as you would a physical player character, and if you can't do it, you're boned. The marker also frequently catches on the scenery, and moves like it's being pushed through mud, leading to an altogether uncomfortable experience. Instant commands can be given with a quick button push, but the command to focus all fire on an important target and move to a new destination are the same one, which means you frequently risk telling your comrades to rush directly toward a gigantic Sectoid Walker rather than hold the line and simply fire at it. All told, The Bureau's tactical elements are quite shoddily implemented, are far less convenient than they could be, and sometimes cause more harm than good. The action side of the experience isn't much better, either. When you strip away the convoluted strategy, you have a very mediocre cover-based shooter, in which weapons are weak, enemies rush around in a manner that's more annoying than challenging, and the same handful of enemies crop up from beginning to end -- maybe with a few "elite" variants thrown in to make the battle pool seem deeper. If it wasn't wearing its little tactical badge, The Bureau would be just another Gears of War tailgater, following in the fine tradition of such titles as Inversion, Quantum Theory, and a dozen other titles you won't have heard of. Missions follow a predictable and unrewarding formula, comprised of corridors that open into blatantly telegraphed killing arenas, leading to more corridors and more arenas. Exploding red barrels, spammed grenades, and a stable of garden-variety weapons all conspire to deliver a combat experience both familiar and very familiar. Oh, and just like with issuing commands, the button to reload and pick a weapon up off the ground is the same one -- and it's a press, you don't hold to pick up and replace your current weapon, which is fantastic when reloading behind a wall with a gun on it. It's the little things that really drive home how ill-produced this whole thing is. Everything in The Bureau works enough to be playable, but its engines run to about half the capacity they could if 2K Marin had just put all its efforts into one thing. Hammering home that inability to commit, XCOM Declassified is both a half-baked strategy game and a banal shooting gallery, with some crude attempts at roleplaying on the side. With a fragmentary story that goes nowhere, and the only good ideas appearing right at the very end, this is a game that manages to run for eight hours, and never truly feels like it starts. As you might expect, the visuals are thematically consistent with overwhelming indefination, attempting to marry the 1950s aesthetic with trappings from 2012's critically acclaimed Enemy Unknown. A schizophrenic art style that moves from small town suburbia to high-tech alien landscape and back again could be effectively jarring, but it's so understated in delivery and generic in design that it comes off as simply jarring in this case. This is not helped by the fact that the graphics themselves are sub-par and the environments are fairly bland. Yes, the sound holds no surprise either. Voice acting is generally blasé, while the music is instantly forgettable. When this game was a first-person shooter titled simply, XCOM, a bold and definitive statement was made. It was a statement that drew intense backlash from series fans, and even though 2K Games won back player trust with the release of Enemy Unknown, the damage had already been done to its nerves. After years of troubled development that saw several major overhauls to the game, it's actually impressive that The Bureau isn't far worse than it is. That it's at least playable and more than four hours long is remarkable, but that is the only noteworthy thing about it. The Bureau: XCOM Declassified desperately wants to be liked, but by failing to satisfy in any direction, all it succeeds in being is a disappointment. It wants to be a strategy game without being a strategy game, it wants to be a shooter without being a shooter, and it wants to be XCOMwithout being XCOM. As such, it is nothing. It's an inconsequential waste of time that does nothing for anybody, and saying that makes me feel guilty because its cloying pleas to not be hated are worthy of pity. I feel like I've kicked a puppy that just wanted to be my friend, but it really was a crap puppy. THE VERDICT - THE BUREAU: XCOM DECLASSIFIEDReviewed by Jim Sterling 4.5 /10 Below Average: Has some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend. Check out more reviews or the Destructoid score guide. Did you know? You can now get daily or weekly email notifications when humans reply to your comments. 1:00 AM on 08.09.2013 A Civilization MMO is a thing that is happeningCivilization Online is an upcoming MMO being developed by XLGAMES and 2K Games. Unlike other Civilization games where you control entire empires, this one has you playing as an individual unit in one of four different cultur...
5:15 PM on 07.30.2013 Take-Two has its chin up despite a down first quarterTake-Two may have lost money in the first quarter of the 2014 fiscal year, but it has high hopes for the remainder of the year. The publisher, who owns Rockstar Games and 2K Games, reported a first quarter net loss of $61.9 m...
10:00 AM on 07.30.2013 Ken Levine on BioShock Infinite's new DLC, Burial at SeaIrrational Games, and Ken Levine in particular, have been known for creating games with innovative narratives and unique gameplay. BioShock Infinite is no different, and we expect the same for the remaining downloadable cont...
7:01 AM on 07.30.2013 Next BioShock Infinite DLC is taking us back to RaptureIrrational Games revealed the intentions for their remaining BioShock Infinite downloadable content plans to follow up the Clash in the Clouds DLC: Burial at Sea, a Booker and Elizabeth tale set on the eve of Rapture's down...
7:00 AM on 07.30.2013 BioShock Infinite's first DLC is out on Steam todayWe're here folks! Breathe that big ol' sigh of relief because by midday you'll see BioShock Infinite's first piece of downloadable content, Clash in the Clouds, available for download on the PC through Steam. Clash in the C...
7:00 AM on 07.26.2013 Here's five new mobile games you should check outToday a handful of interesting looking mobile games were released and instead of doing a bunch of posts, I figured I'd just round them all up. Well, at least the most interesting looking ones that were in our tips box today. ...
2:30 PM on 07.17.2013 The Bureau: XCOM walks a tightrope of strategy and actionOnce considered the flagship reboot of the XCOM franchise with a side meal strategy game to go with it in Firaxis' XCOM: Enemy Unknown, The Bureau: XCOM Declassified has found itself playing second fiddle in the eyes of many ...
2:00 PM on 07.14.2013 Review: Civilization V: Brave New WorldWhen Civilization V launched a few years back, a lot of die-hard fans were disappointed with the lack of depth the game had to offer. The graphics were sharp, the interface was clean and intuitive, and the overall gameplay wa...
1:00 AM on 07.12.2013 You are a bird, and you must crap on peopleYes, that is the premise of Turd Birds, the newest game from 2K Games and developer Cat Daddy Games. This endless runner sees you as a bird that has to fly around levels and poop on people. You can even poop on pictures of y...
12:30 PM on 07.04.2013 Super Best Guide! BioShock InfiniteHappy Indie Pendants Day! Your ol' pal Jim Sterling is British, which means he has to hide indoors today, lest the Americans find and murder him. Fortunately, it's allowed me time to polish my ultimate guide to BioShock Infinite, the hot new game everybody's talking about. Learn the best tactics, the most useful skills, and the weapons you'll need to blow Columbia up! What a lovely time.
| timeline following: |
8:30 AM on 08.08.2013 The Bureau: XCOM Declassified devs discuss art style |
2K Games has released another developer diary for The Bureau: XCOM Declassified, and it talks about about the general tone of the game, including the visual style, and how other forms of media influenced it. Specific influen...more
3:00 AM on 07.27.2013 Dominic Monaghan is an agent for The Bureau |
The live-action trailers for The Bureau: XCOM Declassified just keep on coming. This time instead of creepy clown shows, we've got Dominic Monaghan of LOST and The Lord of the Rings fame, as Agent Enis Cole, chasing an unsee...more
4:00 PM on 07.22.2013 This trailer for The Bureau: XCOM Declassified is spooky |
Those suffering from coulrophobia look away now. In this new live-action trailer for The Bureau: XCOM Declassified, we get another hint of the paranoid flavour of the game's early 1960s setting. Young Kevin is watching his f...more
2:30 PM on 07.17.2013 The Bureau: XCOM walks a tightrope of strategy and action |
Once considered the flagship reboot of the XCOM franchise with a side meal strategy game to go with it in Firaxis' XCOM: Enemy Unknown, The Bureau: XCOM Declassified has found itself playing second fiddle in the eyes of many ...more
7:00 PM on 06.27.2013 Order others around in The Bureau: XCOM Declassified |
While I'm not entirely sold on where The Bureau: XCOM Declassified is headed, so far so good. We got an excellent, traditional turn-based title in Enemy Unknown, which has me more open to what 2K Marin is attempting to pull ...more
1:30 PM on 06.19.2013 Post-release DLC for The Bureau hits Xbox 360 first |
Here's footage of tactical gameplay in The Bureau: XCOM Declassified to go along with the usual news that, yes, post-release DLC is happening. The August 20 launch on Xbox 360, PC, and PlayStation 3 isn't exactly right aroun...more
12:00 PM on 05.13.2013 New redaction-heavy The Bureau: XCOM Declassified trailer |
There was a rocky period there where I wasn't so sure 2K would keep the XCOM shooter going. To hear that it's back, albeit with new branding, and still looks more or less like what I was hoping to get out of the game in its ...more
7:00 AM on 05.13.2013 XCOM Declassified is still a strategy game at heart |
Following the huge success of last year's XCOM: Enemy Unknown comes The Bureau: XCOM Declassified, the latest entry to the now revitalized franchise. Developer 2K Marin is bringing us an origin story set at the start of the a...more
2:00 AM on 04.26.2013 XCOM shooter re-emerges as The Bureau: XCOM Declassified |
2K Marin's first-person XCOM reboot, first shown in 2010, has undergone some changes: 1) It's now a third-person tactical shooter slated for a $59.99 retail release on August 20 for Xbox 360, PlayStation 3, and PC. 2) ...more
4:00 PM on 04.23.2013 Video hints at April 26 unveil of the XCOM shooter |
[Update: A blog post from 2K Games has confirmed that the "XCOM universe is expanding. In the coming days the world will get a fresh look at the long-awaited squad-based tactical shooter in development at 2K Marin."] It...more
2K Games
5:15 PM on 07.30.2013 Take-Two has its chin up despite a down first quarter |
Take-Two may have lost money in the first quarter of the 2014 fiscal year, but it has high hopes for the remainder of the year. The publisher, who owns Rockstar Games and 2K Games, reported a first quarter net loss of $61.9 m...more
10:00 AM on 07.30.2013 Ken Levine on BioShock Infinite's new DLC, Burial at Sea |
Irrational Games, and Ken Levine in particular, have been known for creating games with innovative narratives and unique gameplay. BioShock Infinite is no different, and we expect the same for the remaining downloadable cont...more
7:01 AM on 07.30.2013 Next BioShock Infinite DLC is taking us back to Rapture |
Irrational Games revealed the intentions for their remaining BioShock Infinite downloadable content plans to follow up the Clash in the Clouds DLC: Burial at Sea, a Booker and Elizabeth tale set on the eve of Rapture's down...more
View all 2K Games
Living the dream since March 16, 2006
'게임잡탕' 카테고리의 다른 글
FEZ SCREENSHOTS (XBOX360/XBLA) (0) | 2013.08.26 |
---|---|
메탈기어 라이징 리벤전스 스크린샷 METALGEAR RISING SCREENSHOTS (XBOX360) (0) | 2013.08.20 |
DEAD SPACE 3 OPENCASE (XBOX360) (0) | 2013.08.19 |
킬러이즈데드,슬라이쿠퍼 - 시브스 인 타임 패키지 사진 KILLER IS DEAD, SLY TIT PACKAGE SHOTS (PS3) (0) | 2013.08.17 |
데드스페이스3 클리어 (0) | 2013.08.16 |